关于diablo3的一个新的小道消息,至少我以前从来没听到过……暗黑3的室外环境不会是随机地图,而地下城仍然是随机生成的地图。这样设计的原因可能是为了玩家对世界的能有一个记忆,去过的场景再去找那些地下城的入口就会简单一些,特别是玩家和朋友组队的时候大家约定在一个地方见面。。暴雪这么做是为了让我们熟悉并记住每个不同地区。
在访问中还谈到了关于遭遇怪物的偶发性,比如稀有怪,精英怪如何出现。
Jay的说法是,野外地图是固定的,这和暗黑2有所不同。这样有助于设计出独一无二的场景和感觉(意思是如果地图是随机的,那么有些设计就可能不容易体现或者固化),如果是随机地图那么想做到这种效果就几乎不可能。更重要的是,一个不变的地图有助于进行熟悉的探险和事件的触发。
这次访问的收获也就是这么多,暴雪并没有透露关于Battle.net的任何信息。Jay说他要把惊喜留在最后……关于Battle.net 2.0的细节只会在2008年10月10日的BlizzCon上公布。暗黑3和暴雪的其他两款产品(是指星际和魔兽吧)相比,是唯一一款可能被移植到游戏机平台上的产品,但是最近暴雪也表示没有足够的人力投入到移植工作上。大家当然都期望暗黑3能够登陆游戏机平台,但是这可能永远也不会发生……
Crispy Gamer(杂志)刊登了一篇4页关于访问Jay Wilson的报道,主要问题集中在美术风格,游戏中的随机性,游戏机平台上是否会发售暗黑3等等。
访问原文节选:
Crispy Gamer: 地下城的地图还是会随机生成吗?
Wilson: 是的,我们的游戏中存在无数的随机性,但是野外的场景则是固定的。我们使用了一种新的探险系统,可以让我们把地图切成小块再随机的拼接起来,实际上不论是什么东西都可以拼–随机的地形,游戏脚本等等,我们会增加更多的事件脚本在游戏中。
原文:Diablo 3 Outdoors are not Random Generated
A new tidbit about Diablo 3, that at least I hadn’t heard before … Diablo 3 outdoors (exteriors) are not random generated. Only dungeons are. That sounds great to an extent since everyone could memorize and know exactly where you are heading in the world of Sanctuary. Especially when you are with other friends and set a place to rendezvous at. Blizzard wants us to get acquainted with the different lands of Sanctuary.
Among the interview discussion came up that monster encounters are random generated such as Rare and Champions popping up here and there (or mini-bosses as Jay puts it).
Jay wants the outdoor world to be static in contrast with the random generated outdoors in Diablo II. This helps creating a better and unique look, adding objects, doodads, etc. that could be nigh impossible to place in a random generated landscape. More importantly, making a static world outdoor helps greatly the adventure system, and trigger-driven encounters.
Thus far, the interview didn’t shed much about Battle.net. Jay said he didn’t want to steal that thunder, which definetely means Battle.net 2.0 details will be unveiled at BlizzCon 2008 on October 10th. Diablo 3 in comparison with the other two franchises is the only game that could possibly be translated to Consoles, but currently Blizzard doesn’t have the manpower to focus on console porting Diablo 3. Hopefully some time in the future it could make it, but as of now it’s just not happening.
Crispy Gamer has a four-pages interview with Jay Wilson discussing the art style, random generation, Console port, and more.
Quote:
Crispy Gamer: Are the dungeons still going to be randomly generated?
Wilson: Yes, we have a ton of random generation in the game. All the dungeons’ layouts are randomly generated. The exteriors are not. We have a new system of adventures that allows us to cut sections out of the terrain to put random — whatever — in there. We can put random terrain, we can put in scripted events — we wanted to add a lot more scripted events into the game.
Posted on September 8th, 2008 under 传闻猜想……, 游戏系统, 环境. Tags: 地图场景, 游戏机. Comments: None