DIABLO RESEARCH 暗黑破坏神3研究

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Archive for 传闻猜想……

diablo3中不会出现枪手这个职业

前两天Jay Wilson在一次访谈中说过在即将在Blizzard Con上宣布的5个职业之一可能会在暗黑迷们中有抵触情绪,很快在Bnet的论坛上就有人猜测,下一个职业很可能是枪手。

Bashiok的回复也很有趣,但是这个帖子表明了游戏的底线–枪支不会出现在暗黑3中。

他的回帖

Well, you have to realize that it’s been 20 years, and in technological terms that can be a very long time. We’re trying to create a world that’s not static, its filled out, and with that it’s an advancing world. With that amount of time, and also the loss of the Arreat Summit much of the remaining barbarian culture has focused on… nah I’m just kidding, there aren’t any guns

关于死亡惩罚

diablo3中死亡后将不再把玩家在城镇内复活,而是才用了检查点(check point)的方式,死后将复活在上个最近的检查点附近,很多游戏机平台上的游戏都是这个机制吧,我觉得并不新鲜。而关于死亡后具体的惩罚貌似还没有实在的说明。

原文

diablo3的物品拾取方式

呃,据说有个小的变化,以前玩家都是通过按alt键看到地上掉了什么物品,现在是物品掉落的时候会显示名称,然后5秒后名字的文字逐渐消失,当然还是可以按alt键看到物品名称。。我觉得这么个小改动就连在d2里的资料片里都可以做,还拿到d3上说,实在是。。。

暗黑3不再有吸血或吸魔技能

在incgamers的一次采访上Bashiok在谈到d3中生命值系统和其他一些系统时被问到,在d2中非常普遍存在的吸血吸魔是否还会沿用?

他说:吸血或吸魔因为平衡性问题,在d3中不会再被沿用。

暗黑3的室外场景不是随机地图

关于diablo3的一个新的小道消息,至少我以前从来没听到过……暗黑3的室外环境不会是随机地图,而地下城仍然是随机生成的地图。这样设计的原因可能是为了玩家对世界的能有一个记忆,去过的场景再去找那些地下城的入口就会简单一些,特别是玩家和朋友组队的时候大家约定在一个地方见面。。暴雪这么做是为了让我们熟悉并记住每个不同地区。

在访问中还谈到了关于遭遇怪物的偶发性,比如稀有怪,精英怪如何出现。

Jay的说法是,野外地图是固定的,这和暗黑2有所不同。这样有助于设计出独一无二的场景和感觉(意思是如果地图是随机的,那么有些设计就可能不容易体现或者固化),如果是随机地图那么想做到这种效果就几乎不可能。更重要的是,一个不变的地图有助于进行熟悉的探险和事件的触发。

这次访问的收获也就是这么多,暴雪并没有透露关于Battle.net的任何信息。Jay说他要把惊喜留在最后……关于Battle.net 2.0的细节只会在2008年10月10日的BlizzCon上公布。暗黑3和暴雪的其他两款产品(是指星际和魔兽吧)相比,是唯一一款可能被移植到游戏机平台上的产品,但是最近暴雪也表示没有足够的人力投入到移植工作上。大家当然都期望暗黑3能够登陆游戏机平台,但是这可能永远也不会发生……

Crispy Gamer(杂志)刊登了一篇4页关于访问Jay Wilson的报道,主要问题集中在美术风格,游戏中的随机性,游戏机平台上是否会发售暗黑3等等。

访问原文节选:
Crispy Gamer:  地下城的地图还是会随机生成吗?

Wilson: 是的,我们的游戏中存在无数的随机性,但是野外的场景则是固定的。我们使用了一种新的探险系统,可以让我们把地图切成小块再随机的拼接起来,实际上不论是什么东西都可以拼–随机的地形,游戏脚本等等,我们会增加更多的事件脚本在游戏中。

原文:Diablo 3 Outdoors are not Random Generated

A new tidbit about Diablo 3, that at least I hadn’t heard before … Diablo 3 outdoors (exteriors) are not random generated. Only dungeons are. That sounds great to an extent since everyone could memorize and know exactly where you are heading in the world of Sanctuary. Especially when you are with other friends and set a place to rendezvous at. Blizzard wants us to get acquainted with the different lands of Sanctuary.

Among the interview discussion came up that monster encounters are random generated such as Rare and Champions popping up here and there (or mini-bosses as Jay puts it).

Jay wants the outdoor world to be static in contrast with the random generated outdoors in Diablo II. This helps creating a better and unique look, adding objects, doodads, etc. that could be nigh impossible to place in a random generated landscape. More importantly, making a static world outdoor helps greatly the adventure system, and trigger-driven encounters.

Thus far, the interview didn’t shed much about Battle.net. Jay said he didn’t want to steal that thunder, which definetely means Battle.net 2.0 details will be unveiled at BlizzCon 2008 on October 10th. Diablo 3 in comparison with the other two franchises is the only game that could possibly be translated to Consoles, but currently Blizzard doesn’t have the manpower to focus on console porting Diablo 3. Hopefully some time in the future it could make it, but as of now it’s just not happening.

Crispy Gamer has a four-pages interview with Jay Wilson discussing the art style, random generation, Console port, and more.

Quote:
Crispy Gamer: Are the dungeons still going to be randomly generated?

Wilson: Yes, we have a ton of random generation in the game. All the dungeons’ layouts are randomly generated. The exteriors are not. We have a new system of adventures that allows us to cut sections out of the terrain to put random — whatever — in there. We can put random terrain, we can put in scripted events — we wanted to add a lot more scripted events into the game. 

Skovos在暗黑破坏神3中不会作为场景出现

Bashiok确认了在之前公布的一部分素材展示中出现的Skovos 岛不会在暗黑3中作为场景出现。从感觉上来说,这个地方以后会出现在资料片里?Skovos岛是暗黑2中亚马逊女战士的家乡。

以我们目前所知道的,暗黑3回归的职业只有野蛮人,但是 Jay Wilson最近也说过,可能有一些其他暗黑2中的职业会在暗黑3的资料片中回归。

引用访谈:
Bashiok:那个场景是Skovos,Leonard 在WWI会议和世界环境展示版上展示过。

在暗黑3中这个场景不会出现,这个场景是因为能作为体现暗黑3世界很好的例子而被展示的,它贯穿了暗黑一贯的世界风格。我们已经设计了一个非常复杂的世界,包含很多地区和事件,但是其中很多还没有完成视觉效果,还有一些场景和事件没有贯穿起来。我们想营造的是一个玩家一进入就很想去探索它的各个冒险地区和故事的世界。

在我们开发游戏的同时,整个世界能看到的部分也会越来越多,世界观也会更加完善。

原文:Skovos not accessible in Diablo III

Bashiok confirmed the piece of artwork shown in the latest media update is indeed Skovos Isle, but it won’t be a place we will visit in Diablo 3. From the looks of it, probably the expansion? Skovos is the homeland of the Amazon class in Diablo II.

As we know, the only returning playable class is the Barbarian. However, Jay Wilson recently suggested some classes could return in the Diablo 3 expansion pack.

Quote:
Bashiok: It is Skovos, and I think this piece was something that Leonard showed and discussed at the WWI Lore and Environment Art panel.

It isn’t a location that you’ll visit in Diablo III, but the artwork is a good example of the work and thought going in to fleshing out the world of Sanctuary. It’s already a very complex world with a lot of locations and events, but a lot of it still isn’t visually or contextually realized. As we want to create the feeling of a world outside of your immediate view it’s important to create or expand upon the locations and stories of that world.

As we’re working to create Diablo III we’re also working to create a more visually complete Sanctuary